The Manhattan Project 2: Minutes to Midnight

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  • 2 - 5 osób
  • od 13 lat
  • 90 - 150 minut
  • wydanie angielskie
20 years after the end of The Manhattan Project, the superpowers of the world are embroiled in another vicious arms race. Manufacturing nukes is no longer an obstacle; all nations are now capable of churning them out at a rapid pace. The challenge of this era lies in the development of various delivery systems called the "Nuclear Triad:" strategic bombers, ballistic subs, and land-based ballistic missiles. Folm promocyjny kampanii crowdfundingowejEach player represents one of the superpowers in the arms race. At staged intervals, scoring is conducted in one of 4 categories:Strategic BombersBallistic SubmarinesICBMsShort-range missiles deployed to third world nationsIn addition to earning points for deploying nukes during the scoring rounds, players can also earn defensive bonuses for mitigating the risks imposed against them.The game ends after all of the scoring events have been completed. The player with the most points is the winner.To help along the way, you will recruit 4 different kinds of workers:Laborers, which operate your buildingsSpies, which operate your opponents' buildings for your gainPoliticians, which produce tax revenue and gain control over third world nationsGenerals, which deploy your bombers, subs, and overseas missilesYou will also construct and operate 6 different kinds of buildings:Factories, which produce submarines and aircraftResearch Facilities, which allow you to improve your position in 5 different technology tracksReactors, which produce nukesSilos, which are armed with ICBMsTest Sites, which allow you to detonate nukes in your own territory for pointsABM Launchers, which earn defensive bonuses against various threatsThe Manhattan Project 2: Minutes to Midnight is a standalone game. It is part of The Manhattan Project line from Minion Games.
Autor:
Brandon Tibbetts
Ilustracje:
James Colmer, Clay Gardner
Wydawca:
Minion Games
19995

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Opis

20 years after the end of The Manhattan Project, the superpowers of the world are embroiled in another vicious arms race. Manufacturing nukes is no longer an obstacle; all nations are now capable of churning them out at a rapid pace.

The challenge of this era lies in the development of various delivery systems called the "Nuclear Triad:" strategic bombers, ballistic subs, and land-based ballistic missiles.

 

Folm promocyjny kampanii crowdfundingowej

Each player represents one of the superpowers in the arms race. At staged intervals, scoring is conducted in one of 4 categories:

  • Strategic Bombers
  • Ballistic Submarines
  • ICBMs
  • Short-range missiles deployed to third world nations

In addition to earning points for deploying nukes during the scoring rounds, players can also earn defensive bonuses for mitigating the risks imposed against them.

The game ends after all of the scoring events have been completed. The player with the most points is the winner.

To help along the way, you will recruit 4 different kinds of workers:

  • Laborers, which operate your buildings
  • Spies, which operate your opponents' buildings for your gain
  • Politicians, which produce tax revenue and gain control over third world nations
  • Generals, which deploy your bombers, subs, and overseas missiles

You will also construct and operate 6 different kinds of buildings:

  • Factories, which produce submarines and aircraft
  • Research Facilities, which allow you to improve your position in 5 different technology tracks
  • Reactors, which produce nukes
  • Silos, which are armed with ICBMs
  • Test Sites, which allow you to detonate nukes in your own territory for points
  • ABM Launchers, which earn defensive bonuses against various threats

The Manhattan Project 2: Minutes to Midnight is a standalone game. It is part of The Manhattan Project line from Minion Games.

Rozgrywka

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Podstawowe informacje

Zawartość pudełka:
  • plansza pracowników
  • plansza budynków
  • plansza technologii i punktacji
  • znacznik rundy
  • 4 znaczniki punktacji
  • znacznik końca wydarzenia
  • 4 karty punktacji wydarzeń
  • 20 kart pułapki
  • 10 kart nacji
  • 63 kafelki budynków
  • 17 kafelków eskadry myśliwców
  • 20 dwustronnych kafelków bombowców
  • 50 żetonów nuke
  • 5 żetonów 5-nuke
  • 5 żetonów 50-nuke
  • 80 żetonów dolarów
  • 5 plansz gracza
  • 75 kafelków pracowników
  • 40 kart okrętów podwodnych
  • 25 kolorowych dysków
  • 40 dwustronnych kafelków bombowców
  • 25 znaczników technologii
  • 5 znaczników limitu pracowników
Waga:
2,182 kg


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