Demon Cults & Secret Societies (Miękka oprawa)

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The Villains Have Arrived! Demon Cults & Secret Societies brings 13 nefarious organizations to your tabletop game, each with its own sinister agenda. Their plots range from the conquest of nations to daring heists of the greatest of treasures, from redefining the nature of truth to extinguishing the sun itself! Compatible with the Pathfinder Roleplaying Game, Demon Cults & Secret Societies contains: 13 deadly cults and secret societies, including the Burning Rune, the Chosen of the Demon Bat, and the Creed of All Flesh A complete toolkit to introduce these cults to your players with minimal effort, while leaving you the flexibility to design your own encounters Each cult's beliefs and agenda, with complete stats for their top leaders - most in a diverse range of levels, to reflect masterminds and lieutenants Three tiers of acolytes, soldiers, and minions to oppose PCs of every level Adventure seeds with cultist plots and schemes, from CR 1 skirmishes to epic career-ending challenges as high as CR 17 New cult-related artifacts, spells, magic items, feats, monsters, vehicles, and more! Great campaigns need worthy villains. Discover conspiracies, plots, and mayhem to thrill and entertain your players for years!
Wydawca:
Paizo
Liczba stron:
A4
Rodzaj oprawy:
miękka
14995
12995
-13%

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The Villains Have Arrived!

Demon Cults & Secret Societies brings 13 nefarious organizations to your tabletop game, each with its own sinister agenda. Their plots range from the conquest of nations to daring heists of the greatest of treasures, from redefining the nature of truth to extinguishing the sun itself!

Compatible with the Pathfinder Roleplaying Game, Demon Cults & Secret Societies contains:

  • 13 deadly cults and secret societies, including the Burning Rune, the Chosen of the Demon Bat, and the Creed of All Flesh
  • A complete toolkit to introduce these cults to your players with minimal effort, while leaving you the flexibility to design your own encounters
  • Each cult's beliefs and agenda, with complete stats for their top leaders - most in a diverse range of levels, to reflect masterminds and lieutenants
  • Three tiers of acolytes, soldiers, and minions to oppose PCs of every level
  • Adventure seeds with cultist plots and schemes, from CR 1 skirmishes to epic career-ending challenges as high as CR 17
  • New cult-related artifacts, spells, magic items, feats, monsters, vehicles, and more! Great campaigns need worthy villains. Discover conspiracies, plots, and mayhem to thrill and entertain your players for years!

Podstawowe informacje

Zawartość pudełka:
  • zafoliowany podręcznik w miękkiej oprawie, ponad 120 stron

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