FATE Horror Toolkit

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Maybe it’s a masked killer, or a creature from the unknown depths, or a psychotic porcelain doll. Or maybe it’s just a cat, and the threat stands right behind you!The FATE Horror Toolkit offers a variety of tools, mechanics, and hacks to help you develop thematic horror in your game.Explore what horror is and how to employ it effectively at your table. Learn how to develop horrific elements in Fate - a game system designed around competent, proactive characters not usually seen in horror. Pick from a variety of mechanics to easily design your own game about the things that go bump in the night.The FATE Horror Toolkit is a Fate Core supplement and includes:extensive tools to make scary and effective horror adversaries and running Fate games where doom is inevitablemodified and thematic compels designed to help up the suspense and visceral horror elements in your gamesa variety of new aspect types such as legacy and intensity aspects to help develop thematic horror elements and define boundariesa campaign framework for running horror stories based on teamwork - particularly good for younger audiences.
Wydawca:
Evil Hat Productions
Liczba stron:
145
Rodzaj oprawy:
twarda
7995

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Opis

Maybe it’s a masked killer, or a creature from the unknown depths, or a psychotic porcelain doll. Or maybe it’s just a cat, and the threat stands right behind you!

The FATE Horror Toolkit offers a variety of tools, mechanics, and hacks to help you develop thematic horror in your game.

Explore what horror is and how to employ it effectively at your table. Learn how to develop horrific elements in Fate - a game system designed around competent, proactive characters not usually seen in horror. Pick from a variety of mechanics to easily design your own game about the things that go bump in the night.

The FATE Horror Toolkit is a Fate Core supplement and includes:

  • extensive tools to make scary and effective horror adversaries and running Fate games where doom is inevitable
  • modified and thematic compels designed to help up the suspense and visceral horror elements in your games
  • a variety of new aspect types such as legacy and intensity aspects to help develop thematic horror elements and define boundaries
  • a campaign framework for running horror stories based on teamwork - particularly good for younger audiences.

Podstawowe informacje

Zawartość pudełka:
  • podręcznik w twardej oprawie, 145 stron
Waga:
477 g

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