Savage Worlds: Rifts - Game Master's Handbook (twarda oprawa)

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Over 25 years after its original release, Rifts continues to inspire players around the world with its gonzo, big-guns-and-super-magic world of adventure. Savage Worlds is a game system dedicated to infinite potential combined with ease of play. Unifying the two means bringing the magic and mayhem of Rifts® to countless new players, as well as calling out to original fans with a new avenue to dive back into this famous world. What's inside? The world of Rifts Earth, circa 109 PA and the aftermath of the Siege of Tolkeen. Including important information about key factions like the Coalition States, the Federation of Magic, the Pecos Empire, and more. The Tomorrow Legion, including a description of Castle Refuge, the key leaders and players, and the structure of the organization. A dynamic adventure generator opens countless opportunities for adventure and challenge, such as when traveling the lands of Rifts® North America. Rules and tables for dealing with the infinite possibilities of ley lines and rifts, including how a powerful arcane caster might actually use and manipulate one of these powerful nexus points. Important and useful advice for Game Masters in running the high-powered characters and adventures they will face in this gonzo, amazing setting.
Wydawca:
Pinnacle Entertainment Group
Liczba stron:
96
Rodzaj oprawy:
twarda
10995

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Over 25 years after its original release, Rifts continues to inspire players around the world with its gonzo, big-guns-and-super-magic world of adventure. Savage Worlds is a game system dedicated to infinite potential combined with ease of play.

Unifying the two means bringing the magic and mayhem of Rifts® to countless new players, as well as calling out to original fans with a new avenue to dive back into this famous world.


What's inside?

  • The world of Rifts Earth, circa 109 PA and the aftermath of the Siege of Tolkeen. Including important information about key factions like the Coalition States, the Federation of Magic, the Pecos Empire, and more.
  • The Tomorrow Legion, including a description of Castle Refuge, the key leaders and players, and the structure of the organization.
  • A dynamic adventure generator opens countless opportunities for adventure and challenge, such as when traveling the lands of Rifts® North America.
  • Rules and tables for dealing with the infinite possibilities of ley lines and rifts, including how a powerful arcane caster might actually use and manipulate one of these powerful nexus points.
  • Important and useful advice for Game Masters in running the high-powered characters and adventures they will face in this gonzo, amazing setting.


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