In relating the circumstances which have led to my confinement within this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative.
- The Tomb, by H.P. Lovecraft
The dawn of the 20th century. New England, America; Lovecraft country.
Home to university libraries filled with worm-eaten tomes, legend-haunted towns populated with degenerate locals and their rustic superstitions, Cyclopean ruins from long-forgotten aeons, and the disquieting glimpses of things from beyond…
You are the unwilling guests of an antiquated sanatorium, perhaps the infamous Arkham Sanatorium, or maybe the Danvers State Asylum.
Your only hope of escape is to convince your fellow inmates, and perhaps yourself, that you do not belong here. And so you begin to explain the sinister series of events that led to your unjust incarceration.
Unfortunately, your memories are populated by the stuff of nightmares...
In Cthulhu Tales, each player tells their story using a hand of Story cards. The other players play Hazard cards to disrupt and darken the tale. In the course of the game, the narrators receive Treatment tokens, representing the misguided therapies and medication administered to them by the terrifying medical staff.
When everyone has told their tale, the game is over. Count up each player’s Treatment tokens and the player who underwent the least therapies is the winner.
Designed by Francesco Nepitello and Marco Maggi, the designers behind award-winning games such as The One Ring Roleplaying Game, Hobbit Tales, The War of the Ring and many more, Cthulhu Tales brings horrifying and darkly humorous story telling to your gaming table.
Na stronie wydawcy - www.cubicle7.co.uk - znajdziecie plik pdf z instrukcją do gry w języku angielskim.