It's about what's behind every corner and buried in every closet.
Unknown Armies presents magick as it might exist in a world built out of crime friction and secret histories, as twisting wrinkles in reality created by greater and greater risk, sacrifice, and obsession. Unknown Armies asks, what would you risk to change the world? Your friends? Your family? Your health? Your sanity? Magick finds a way to ask the very most from you, until you achieve what you want or you are left with nothing.
It's about kicking them while they're down, then cheering them when they get up.
Book Three: Reveal is the book of the weird for everyone. It contains:
- Gamemaster characters, locations, creatures, and events.
- Heresy and hearsay, organized like a devil's dictionary.
- Ideas, hooks, tidbits, scraps, lies, truths, and horrors.
- Lists, stats, and ephemera.
- Even more weirdness.
- Even more magick.