Star Wars: Edge of the Empire - Core Rulebook

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“Scoundrel. I like the sound of that.”     –Han Solo Participate in grim and gritty adventures in places where morality is gray and nothing is certain. Ply your trade as a smuggler in the Outer Rim, collect bounties on the scum that live in the shadows of Coruscant, or try to establish a new colony on a planet beneath the Empire’s notice… The Star Wars®: Edge of the Empire™ Core Rulebook provides everything you and your friends need to experience life in the shadiest and most remote locations in the Star Wars universe. Grim and Gritty Adventures in the Star Wars Galaxy Thousands of places across the galaxy exist on the Edge of the Empire where the influence of the Core Worlds’ laws and regulations are dimmed or muted. These places are populated by figures who live on the fringes of both the galaxy and its society. Such shady locations attract shady characters, but they also lure those independent thinkers and insurgents who seek to break free of Imperial law. In an Edge of the Empire campaign, bounty hunters, smugglers, mercenaries, and explorers may find themselves working alongside doctors, politicians, and scholars. Throughout the course of an Edge of the Empire campaign, your character is likely to face all manner of difficult challenges and choices. You may be asked to help a host of escaped prisoners establish new colonies in the Outer Rim, building new lives where they conduct their business outside the grasp of Imperial law. To earn your next meal, will you be willing to work for a Hutt gangster? Perhaps you’ll double-cross your employers and have a run-in or two with hired mercenaries and bounty hunters. Will you support the growing insurgency by helping smugglers transport illegal cloning technology to Coruscant’s underworld? Will you be those smugglers? Edge of the Empire isn’t just about adventures that take place outside the Core Worlds, it explores the lives and adventures of all those who live outside the comforts of established civilization or the law. Accordingly, you’re likely to run into characters, both good and bad, who share dark secrets, owe large debts, and have reason to run from powerful enemies. Some of them may even become your friends or allies. Life on the outskirts is full of surprises, and your adventures in Edge of the Empire will often lead to any number of challenges, from sneaking smuggled medicine past an Imperial blockade or piloting a ship through an asteroid field in order to shake a tail to coaxing vital information out of hired thugs without starting a tavern brawl. Characters must rely on their innate abilities, trained skills, and special talents to survive. The Star Wars Universe at Your Fingertips The heart and soul of Edge of the Empire is the 448-page Core Rulebook. It includes everything players and GMs need to start their Star Warsroleplaying campaign: An introduction to roleplaying in the Star Wars universe Concise rules allow you to quickly generate and advance all manner of memorable characters Clear descriptions of the game’s skills and talents Convenient charts of weapons, gear, devices, starships, and vehicles Rules for conflict, combat, and Force Sensitive Exiles in an Edge of the Empire campaign Extensive background information on the Star Wars universe, its systems, laws, and criminal organizations A wealth of advice for GMs on how to create and run an Edge of the Empire campaign A complete, introductory adventure to launch players into action! The Edge of the Empire Core Rulebook is a fully self-contained reference that allows players and GMs to enjoy whole campaigns in the Star Wars galaxy, from the simplest combinations of adventures to vast, sophisticated explorations of life in the Outer Rim and at the fringes of society. You’ll build characters, encounter memorable adversaries, and confront your destinies. Players looking for more action and adventure will be able to explore even more of the galaxy in upcoming Edge of the Empire supplements. Your campaign will grow with additional adventures. Upcoming books will further explore the game's setting, and players will gain more options for building and advancing their characters. Characters in Edge of the Empire Everyone has debts to pay. Everyone has secrets, and everyone has the potential to do something great. In Edge of the Empire, your characters will have their chances to pursue their destinies as they’re thrust into adventure with some of the galaxy’s least likely heroes. Character creation in Edge of the Empire works from the assumption that each character enters his or her first adventure with a history. You may play a Bothan explorer, a Gand scoundrel, a Twi’lek bounty hunter, a Human colonist, a Droid outlaw, or a character that no one but you could possibly imagine. But one truth carries across the spectrum: whoever he is, wherever he came from, your character is likely to be burdened with the baggage of some pre-existing obligations. What caused your character to enter into the nebulous and dangerous world of Edge of the Empire. Was it a single, traumatic event? Was your character put into an untenable situation from which he had to flee? Is your character racing to pay off old debts before those debtors come calling? Your character’s obligations represent the debts he seeks to avoid or repay. They likely impacted your character’s original decision to seek out adventures and the fame and fortune they always seem to promise. And they can definitely shape the course of your character’s life. Obligation in Edge of the Empire ties the game’s mechanics to a narrative core and help players to develop characters with rich backgrounds and deep investment in the campaign’s events. Stay in the Action Each Edge of the Empire campaign is loaded with potential for rich and exciting stories of heroism, betrayal, redemption, questionable morality, and mercenary greed. Edge of the Empire characters are tough, savvy, and resourceful. They’re likely to know a few tricks, and they’re probably going to have to know when to make good use of them. The core mechanic of the game is the skill check. At times, the GM will have the characters roll pools of dice to determine whether their actions succeed or fail. Whenever you roll a skill check, you compare a pool of “positive dice” and their results against the results of a pool of “negative dice.” Positive dice help your character accomplish a task or achieve beneficial side effects. These dice may reflect his innate talents or abilities, special training, superior resources, or other advantages that you can apply to the specific task. Negative dice represent the forces that would hinder or disrupt you, such as the inherent difficulty of the task, obstacles, additional risks, or the efforts of another character to thwart the task. If your character’s successes () outnumber his failures (), the action succeeds. However, the situations of Edge of the Empire are rarely simple, and the game’s custom dice do more than determine whether an action succeeds or fails. Even as the dice indicate whether an action succeeds or fails, they determine if the character gains any Advantages () or suffers any Threats () as the result of the attempt. With Advantages and Threats, each skill check is loaded with myriad dramatic possibilities. Your character may successfully repair the transfer circuits in his ship just in time for a dramatic jump to light-speed only to come out of hyperspace in the middle of an asteroid field. He may take a wrong turn into a dead-end alley while trying to outrun a pair of Gamorrean mercenaries but discover that the Gamorrean’s are susceptible to bribes. Or he might find that he not only wins a high-stakes game of Sabacc, his victory happens to impress the club owner who knows the secrets behind a large and valuable shipment of blasters. The sheer number of possibilities provide opportunities to narrate truly memorable action sequences and scenes. These layered results move the story along and inspire details and special effects that create action-packed sessions. Expanding Your Star Wars Universe Edge of the Empire is the first of three standalone, but fully cross-compatible roleplaying systems. Each introduces a unique dimension of the Star Warsplay experience, but the core mechanics are fully interchangeable. Players and GMs will have the option to use these materials separately or combine them as they see fit in order to carve out a unique, custom roleplaying experience. The Core Rulebook for Edge of the Empire allows players to create characters with checkered pasts and deep obligations, and it invites them to experience the thrills and adventures of life on the outskirts and the fringes of the Star Wars galaxy. Coming later, Star Wars®: Age of Rebellion™ will allow players to take the fight to the Galactic Empire as members of the Rebel Alliance, and Star Wars®: Force and Destiny™ will permit players to assume the burden of the last surviving Force users who are hunted by the Empire and must fight for survival even as they seek to uphold the ideals of their forbears – the fabled Jedi. Meanwhile, players of the Star Wars®: Edge of the Empire™ Beginner Game will find that the Edge of the Empire Core Rulebook unlocks whole new worlds and fantastic opportunities for adventure. Whereas the Beginner Game is designed to introduce players to the most basic concepts of roleplaying in a Star Wars setting, the Edge of the Empire Core Rulebook provides all the materials players and GMs need in order to continue their adventures or begin new ones. The Core Rulebook’s rules for character creation and advancement allow players to invent unique characters to suit their tastes, and its rules for character obligations and motivations add layers of excitement and engender storytelling. Get ready for life as an outlaw, a scoundrel, a colonist, or another of the many characters who work and travel in the shadiest parts of the galaxy. You’ll need to rely upon your wits, your blaster, and your companions… Action and adventure await those who live at the Edge of the Empire!
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“Scoundrel. I like the sound of that.”
    –Han Solo


Participate in grim and gritty adventures in places where morality is gray and nothing is certain. Ply your trade as a smuggler in the Outer Rim, collect bounties on the scum that live in the shadows of Coruscant, or try to establish a new colony on a planet beneath the Empire’s notice…

The Star Wars®: Edge of the Empire™ Core Rulebook provides everything you and your friends need to experience life in the shadiest and most remote locations in the Star Wars universe.

Grim and Gritty Adventures in the Star Wars Galaxy

Thousands of places across the galaxy exist on the Edge of the Empire where the influence of the Core Worlds’ laws and regulations are dimmed or muted. These places are populated by figures who live on the fringes of both the galaxy and its society. Such shady locations attract shady characters, but they also lure those independent thinkers and insurgents who seek to break free of Imperial law. In an Edge of the Empire campaign, bounty hunters, smugglers, mercenaries, and explorers may find themselves working alongside doctors, politicians, and scholars.

Throughout the course of an Edge of the Empire campaign, your character is likely to face all manner of difficult challenges and choices. You may be asked to help a host of escaped prisoners establish new colonies in the Outer Rim, building new lives where they conduct their business outside the grasp of Imperial law. To earn your next meal, will you be willing to work for a Hutt gangster? Perhaps you’ll double-cross your employers and have a run-in or two with hired mercenaries and bounty hunters. Will you support the growing insurgency by helping smugglers transport illegal cloning technology to Coruscant’s underworld? Will you be those smugglers? Edge of the Empire isn’t just about adventures that take place outside the Core Worlds, it explores the lives and adventures of all those who live outside the comforts of established civilization or the law. Accordingly, you’re likely to run into characters, both good and bad, who share dark secrets, owe large debts, and have reason to run from powerful enemies. Some of them may even become your friends or allies.

Life on the outskirts is full of surprises, and your adventures in Edge of the Empire will often lead to any number of challenges, from sneaking smuggled medicine past an Imperial blockade or piloting a ship through an asteroid field in order to shake a tail to coaxing vital information out of hired thugs without starting a tavern brawl. Characters must rely on their innate abilities, trained skills, and special talents to survive.

The Star Wars Universe at Your Fingertips

The heart and soul of Edge of the Empire is the 448-page Core Rulebook. It includes everything players and GMs need to start their Star Warsroleplaying campaign:

  • An introduction to roleplaying in the Star Wars universe
  • Concise rules allow you to quickly generate and advance all manner of memorable characters
  • Clear descriptions of the game’s skills and talents
  • Convenient charts of weapons, gear, devices, starships, and vehicles
  • Rules for conflict, combat, and Force Sensitive Exiles in an Edge of the Empire campaign
  • Extensive background information on the Star Wars universe, its systems, laws, and criminal organizations
  • A wealth of advice for GMs on how to create and run an Edge of the Empire campaign
  • A complete, introductory adventure to launch players into action!

The Edge of the Empire Core Rulebook is a fully self-contained reference that allows players and GMs to enjoy whole campaigns in the Star Wars galaxy, from the simplest combinations of adventures to vast, sophisticated explorations of life in the Outer Rim and at the fringes of society. You’ll build characters, encounter memorable adversaries, and confront your destinies.

Players looking for more action and adventure will be able to explore even more of the galaxy in upcoming Edge of the Empire supplements. Your campaign will grow with additional adventures. Upcoming books will further explore the game's setting, and players will gain more options for building and advancing their characters.

Characters in Edge of the Empire

Everyone has debts to pay. Everyone has secrets, and everyone has the potential to do something great. In Edge of the Empire, your characters will have their chances to pursue their destinies as they’re thrust into adventure with some of the galaxy’s least likely heroes.

Character creation in Edge of the Empire works from the assumption that each character enters his or her first adventure with a history. You may play a Bothan explorer, a Gand scoundrel, a Twi’lek bounty hunter, a Human colonist, a Droid outlaw, or a character that no one but you could possibly imagine. But one truth carries across the spectrum: whoever he is, wherever he came from, your character is likely to be burdened with the baggage of some pre-existing obligations.

What caused your character to enter into the nebulous and dangerous world of Edge of the Empire. Was it a single, traumatic event? Was your character put into an untenable situation from which he had to flee? Is your character racing to pay off old debts before those debtors come calling? Your character’s obligations represent the debts he seeks to avoid or repay. They likely impacted your character’s original decision to seek out adventures and the fame and fortune they always seem to promise. And they can definitely shape the course of your character’s life.

Obligation in Edge of the Empire ties the game’s mechanics to a narrative core and help players to develop characters with rich backgrounds and deep investment in the campaign’s events.

Stay in the Action

Each Edge of the Empire campaign is loaded with potential for rich and exciting stories of heroism, betrayal, redemption, questionable morality, and mercenary greed. Edge of the Empire characters are tough, savvy, and resourceful. They’re likely to know a few tricks, and they’re probably going to have to know when to make good use of them.

The core mechanic of the game is the skill check. At times, the GM will have the characters roll pools of dice to determine whether their actions succeed or fail. Whenever you roll a skill check, you compare a pool of “positive dice” and their results against the results of a pool of “negative dice.” Positive dice help your character accomplish a task or achieve beneficial side effects. These dice may reflect his innate talents or abilities, special training, superior resources, or other advantages that you can apply to the specific task. Negative dice represent the forces that would hinder or disrupt you, such as the inherent difficulty of the task, obstacles, additional risks, or the efforts of another character to thwart the task.

If your character’s successes () outnumber his failures (), the action succeeds. However, the situations of Edge of the Empire are rarely simple, and the game’s custom dice do more than determine whether an action succeeds or fails. Even as the dice indicate whether an action succeeds or fails, they determine if the character gains any Advantages () or suffers any Threats () as the result of the attempt.

With Advantages and Threats, each skill check is loaded with myriad dramatic possibilities. Your character may successfully repair the transfer circuits in his ship just in time for a dramatic jump to light-speed only to come out of hyperspace in the middle of an asteroid field. He may take a wrong turn into a dead-end alley while trying to outrun a pair of Gamorrean mercenaries but discover that the Gamorrean’s are susceptible to bribes. Or he might find that he not only wins a high-stakes game of Sabacc, his victory happens to impress the club owner who knows the secrets behind a large and valuable shipment of blasters.

The sheer number of possibilities provide opportunities to narrate truly memorable action sequences and scenes. These layered results move the story along and inspire details and special effects that create action-packed sessions.

Expanding Your Star Wars Universe

Edge of the Empire is the first of three standalone, but fully cross-compatible roleplaying systems. Each introduces a unique dimension of the Star Warsplay experience, but the core mechanics are fully interchangeable. Players and GMs will have the option to use these materials separately or combine them as they see fit in order to carve out a unique, custom roleplaying experience.

The Core Rulebook for Edge of the Empire allows players to create characters with checkered pasts and deep obligations, and it invites them to experience the thrills and adventures of life on the outskirts and the fringes of the Star Wars galaxy. Coming later, Star Wars®: Age of Rebellion™ will allow players to take the fight to the Galactic Empire as members of the Rebel Alliance, and Star Wars®: Force and Destiny™ will permit players to assume the burden of the last surviving Force users who are hunted by the Empire and must fight for survival even as they seek to uphold the ideals of their forbears – the fabled Jedi.

Meanwhile, players of the Star Wars®: Edge of the Empire™ Beginner Game will find that the Edge of the Empire Core Rulebook unlocks whole new worlds and fantastic opportunities for adventure. Whereas the Beginner Game is designed to introduce players to the most basic concepts of roleplaying in a Star Wars setting, the Edge of the Empire Core Rulebook provides all the materials players and GMs need in order to continue their adventures or begin new ones. The Core Rulebook’s rules for character creation and advancement allow players to invent unique characters to suit their tastes, and its rules for character obligations and motivations add layers of excitement and engender storytelling.

Get ready for life as an outlaw, a scoundrel, a colonist, or another of the many characters who work and travel in the shadiest parts of the galaxy. You’ll need to rely upon your wits, your blaster, and your companions… Action and adventure await those who live at the Edge of the Empire!

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Drachu

Liczba recenzji: 18

Jak dla mnie ideał :)

Jest dobrze.
Piękny, opasły (teraz chyba mówi się puszysty) podręcznik. W pierwszej chwili obezwładniający swym rozmiarem - hej, przez ostatnie lata odzwyczaiłem się od mega obszernych mechanik, ale na szczęście nie ma problemu - rdzeń gry jest dość prosty, a mechanika dość intuicyjna. To wszystko sprawia, że nie ma jakiegoś strasznego zakuwania - dwa czytania i można prowadzić.

Tematem gry jest bycie Hanem Solo i Czułym (pewnie dlatego są na okładce) - gra opowiada o życiu i działaniach przeróżnych postaci półświatka galaktyki - bez babrania się w wielką politykę i wojnę domową. Czyli nie cały wielki świat SW, a tylko jeden jego aspekt. Mądre Fantasy Flight ma już doświadczenie w takim podejściu do zagadnienia (vide gry z uniwersum 40k).

Zasady są fajne - mechanika raczej wspierająca dynamikę i plastycznie opisane, bajeranckie akcje, a w mniejszym stopniu taktyczne kombinowanie i żyłowanie zasad (nie żebym miał coś przeciwko żyłowaniu zasad i taktyce). Ogólnie jestem na tak. Główną zaletą jest to, że wykonanie testu to nie tylko kwestia zerojedynkowego ustalenia sukcesu i porażki, ale i wielu okoliczności towarzyszących (np. trafiłeś wroga, ale po tej serii przegrzał ci się blaster).

Świat jest opisany w fajny sposób - bez lania wody, ale to co istotne się w nim znalazło.
Jest też trochę adwersarzy, statków kosmicznych, sprzętu - no standard.
Na koniec mamy przygódkę - nie jakąś mega zakręconą, ale przyjemną.
Ogólnie jestem na tak, ba nawet mocno na tak.

Uderzyła mnie jednak jedna rzecz. Przy tym ogromie gry paru rzeczy mi brakuje:
- Jestem umiarkowanym maniakiem Star Wars - oglądałem filmy, znam stare RPGi Star Wars, reszty (książek, komiksów itd.) nie znam. Problemem dla mnie było to, że czytając "bestiariusz" czy przygodę non toper pojawiali mi się przedstawiciele kosmicznych ras, których nie było w podręczniku. Musiałem więc równolegle na Star Wars Wiki sprawdzać informacje odnoście różnych gwiezdnych ras, żeby wiedzieć co czytam.
- Nie ma statsów niszczycieli Imperium. Jak mam uciekać przed niszczycielami Imperium, jeżeli nie mam ich statsów? No wiecie, choćby klasa Victory by się przydała. Bo bez X-wingów to spoko, jakoś się obędę.
- Nie ma wielu statsów istot innych niż humanoidalne. Choćby kilka jako przykłady by się przydało.
Żeby można było samemu rozpisać np. 800-metrowego gwiezdnego ślimaka. Wiecie - ważnym elementem gry jest eksploracja nowych światów, zamieszkałych przez fikuśne potwory, a nie wiem jak takie potwory rozpisywać. W podręczniku jest chyba tylko rancor (taki jak w piwnicy u Jabby).

Ale to tylko drobiazgi. Gra to duży pozytyw. Polecam.


Vukodlak

Liczba recenzji: 86

Jak dla mnie ideał :)

Świetna gra, naprawdę. Podręcznik duży, ale nie przytłaczający skomplikowaniem zasad. Mechanika oparta na nowych kościach jest rzeczywiście narracyjna (gdyby tylko nie były tak drogie i robiliby je lepiej...), zatem erpegowcy z mocno taktycznym zacięciem nie mają tu czego szukać. Ras jest tylko osiem i rzeczywiście różnice między nimi nie są kolosalne, dlatego hardkorowi optymalizatorzy będą zawiedzeni. Pozwala to na łatwe tworzenie własnych gatunków. Sześć profesji, po trzy specjalizacje (plus Force Sensitive Exile) wystarczają do tworzenia zróżnicowanych bohaterów. System jest prosty i ciekawy, choć wymaga wczucia się i przerzucenia z cyferek na piktogramy. Znaczenie znaków zaś ogarnia się błyskawicznie, być może trzeba tylko przygotować sobie krótki spis umiejętności. Każdy symbol pozwala na odpalanie różnych bonusów mechanicznych i fabularnych, zależnych od użytego skilla.

Edge of the Empire kapitalnie rozwiązuje problem wielu sesji Star Wars, gdzie każdy musiał grać Jedi. Tu się po prostu nie da. Rycerze Jedi zostali wymordowani, a potężna machina wojenna Imperium ściga marne niedobitki, które poukrywały się w ciemnych zakątkach Galaktyki. Postać ma ledwie szansę stania się czułym na Moc wygnańcem o bardzo ograniczonych (w stosunku do w pełni wyszkolonych Rycerzy, same w sobie zdolności Force Sensitive Exile są bardzo ciekawe) zdolnościach. Te umiejętności trzymają się mocno wizji Mocy ze starej trylogii GW - żadnych niesamowitych pokazów nadludzkich wyczynów, gracze mogą wpływać na cudze myśli i wrażenia (These aren't the droids you're looking for...), wyczuwać emocje i powierzchowne myśli oraz (co jest najbardziej spektakularne) posługiwać się telekinezą. Nowe formy używania Mocy znajdują się w Age of Rebellion, a na zasady pełnych Jedi musimy poczekać rok.

I to jest dobre, bo Gwiezdne Wojny to coś znacznie więcej, niż Jedi i miecze świetlne. Są przecież kosmiczne pościgi, walka z Imperium i szturmowcami, mroczne zaułki Nar Shaddaa, Huttowie i ich interesy, kartele przestępcze, szmuglowanie skradzionych blasterów dla Rebelii i znacznie więcej. Edge of the Empire koncentruje się właśnie na tym - na ludziach (i nie tylko) żyjących na granicy Imperium i cywilizowanego życia. Rzeczywiście chce się grać, przecież Boba Fett i Lando Calrissian też mieli życia pełne ciekawych i fascynujących przygód. Być może dzięki nowym Star Wars RPG ludzie odkryją, że można mieć mocny klimat Gwiezdnych Wojen bez wszędobylskich laserowych mieczy.

System ma jeszcze jeden wielki plus - jest po prostu dostępny, świeży i rozwijany. Stare SW West End Games nie są złe (są bardzo dobre!), ale dla wielu dzisiejszych graczy to niedostępna zabawka. Teraz zaś można spokojnie zagrać w Star Wars bez ssania starych pdfów z internetu, bądź wydawania dużych sum na kolekcjonerskie podręczniki. A nowe podręczniki są przepiękne, pełne świetnych rysunków, które wprowadzają od razu w klimat. Pewnie kilka nowych osób da się wciągnąć w hobby erpegowe tylko dzięki wydaniu SW RPG na nowo.

Jedyną rysą na tej tafli jest to, że musiałem trafić na uszkodzoną kopię. Ekipa Rebela nie zauważyła (bo i nie miała jak) tego, że farba w nagłówku Two Weapon Combat na str. 210 nie zaschła i po rozmazaniu uczyniła nieczytelnym słowa z akapitów poniżej i powyżej nagłówka. Na szczęście sens zasad można zrozumieć, a jako że nie jest to wada systemu jako takiego (tylko mojej kopii), to nie mogę obniżyć oceny gry.

Mocna, zasłużona piątka!


Seancamel

Liczba recenzji: 7

Jak dla mnie ideał :)

Jestem pozytywnie zaskoczony. Słyszałem, że podręcznik wygląda wspaniale. Tak dobrego wykonania się jednak nie spodziewałem. Przypomina album z art workami. Wielkie brawa dla Fantasy Flight Games.

System ma świetną mechanikę, która pomaga budować narrację. Zarówno granie w EotE, jak i prowadzenie to czysta przyjemność.

Możliwość wykupywania specjalizacji z innych karier pozwala na stworzenie praktycznie dowolnego bohatera. Obecnie testuję połączenie złodzieja z zabójcą i jak na razie bardzo mi się ono podoba :)

Prawdopodobnie skuszę się na Age of Rebellion, kiedy pojawi się w sprzedaży.

Wysyłka:

Rebel znów spisał się na medal. Doręczenie paczki odbyło się bez problemu następnego dnia po wysyłce. Podręcznik dostałem w bardzo dobrym stanie - zauważyłem jedynie dwie małe rysy z tyłu okładki (prawdopodobnie powstały podczas pobytu w magazynie)

Jedyne czego żałuję - to brak informacji (wysłałem zapytanie mailem, który został zignorowany), że w poniedziałek będą dostępne kostki do EotE. Zamówiłbym je razem z podręcznikiem. A tak zamówiłem je wcześniej w innym sklepie. Szkoda.





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