Pandemic: The Cure - Experimental Meds

Infekcja postępuje! Dodatek do kościanej Pandemii wprowadzający nowe role, wydarzenia i wyzwania
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  • 2 - 5 osób
  • od 8 lat
  • ok. 30 minut
  • wydanie angielskie
Uwaga! To nie jest samodzielna gra!
Uwaga! To nie jest samodzielna gra!
Do rozgrywki wymagana jest podstawowa wersja gry: Pandemic (Pandemia): The Cure.
Pandemic (Pandemia): The Cure
You’ve traveled the world, collected disease samples, and researched cures. But new challenges are emerging. The Experimental Meds super-expansion builds on the Pandemic: The Cure dice-based game of curing diseases. Adapt to the escalating situation as a fifth purple disease with a unique set of dice behaves in unpredictable ways. Purple dice can lead to even more infections or modify your attempts to find a cure in strange - and sometimes beneficial - ways. Counter this threat with one of the eight new roles, including the Celebrity Activist, Archivist, and Field Director. Each role brings its own game altering abilities and dice to the table, offering even more varied approaches to your disease-fighting efforts. Combined with the eleven new event cards, Experimental Meds provides tools to handle any threat. Use as directed If you’re looking for even more of a challenge, try the Hot Zones Challenge. Rather than representing a new disease, the eleven Hot Zone dice represent different effects - positive and negative - that existing diseases have on that region. Some results might let you move a hot zone or infection die from your current region to an adjacent one. Others might force you to spend extra dice to travel to a region, or draw an additional infection die from the bag during an outbreak. No matter what dice are present, each hot zone offers a unique challenge to you and your team. Na stronie wydawnictwa Z-Man Games (www.zmangames.com) znajduje się instrukcja w formacie pdf, zapraszamy do lektury!
Autor:
Matt Leacock, Thomas Lehmann
Ilustracje:
Chris Quilliams
Wydawca:
Z-Man Games
19995

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You’ve traveled the world, collected disease samples, and researched cures. But new challenges are emerging. The Experimental Meds super-expansion builds on the Pandemic: The Cure dice-based game of curing diseases. Adapt to the escalating situation as a fifth purple disease with a unique set of dice behaves in unpredictable ways. Purple dice can lead to even more infections or modify your attempts to find a cure in strange - and sometimes beneficial - ways. Counter this threat with one of the eight new roles, including the Celebrity Activist, Archivist, and Field Director. Each role brings its own game altering abilities and dice to the table, offering even more varied approaches to your disease-fighting efforts. Combined with the eleven new event cards, Experimental Meds provides tools to handle any threat.

Use as directed

If you’re looking for even more of a challenge, try the Hot Zones Challenge. Rather than representing a new disease, the eleven Hot Zone dice represent different effects - positive and negative - that existing diseases have on that region. Some results might let you move a hot zone or infection die from your current region to an adjacent one. Others might force you to spend extra dice to travel to a region, or draw an additional infection die from the bag during an outbreak. No matter what dice are present, each hot zone offers a unique challenge to you and your team.

Na stronie wydawnictwa Z-Man Games (www.zmangames.com) znajduje się instrukcja w formacie pdf, zapraszamy do lektury!

Rozgrywka

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Podstawowe informacje

Zawartość pudełka:
  • 8 Player pawns
  • 8 Role cards
  • 40 Player dice in 8 colors
  • 11 Event cards
  • 3 Blank Event cards for creating your own
  • 12 Purple Infection dice for the Mutation Challenge
  • 1 Purple Cured Diseases card for the Mutation Challenge
  • 1 Mutation Reference card
  • 1 Sticker sheet
  • 11 Hot Zone dice (green) for the Hot Zone Challenge
  • 5 Hot Zone reference cards
Waga (kg):
0.68

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