Pendragon: The Fall of Roman Britain

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At that time all members of the assembly, along with the proud tyrant, are blinded; such is the protection they find for their country (it was, in fact, its destruction) that those wild Saxons, of accursed name, hated by God and men, should be admitted into the island, like wolves into the folds, in order to repel the northern nations. Nothing more hurtful, certainly, nothing more bitter, happened to the island than this [...] Gildas (De Excidio Britanniae, Part I.23) So wrote the 6th Century AD British monk Gildas in his pamphlet De Excidio Britanniae (“On the Ruin of Britain”) about what had befallen the Romano-British lands. This crucial period in history saw the end of the Roman Empire in Britain and the seeds of the modern nations of England, Wales, Scotland, Ireland, and Brittany. Most of us know next to nothing about this period, but we know of its legends -from King Arthur and his knights, through Merlin, Vortigern and Hengest, Badon Hill and the Isle of Avalon, to St. Patrick and Niall of the Nine Hostages... Pendragon: The Fall of Roman Britain is a board game about the fall of Roman Britain, from the first large-scale raids of Irish, Pictish and Saxon raiders on the island, to the establishment of successor kingdoms, both Celtic and Germanic. It adapts GMT Games' lauded COIN Series' game system about asymmetrical conflicts to depict late Roman warfare, including raiders, fortifications, and Foederati, and boasts an evolving model of political, military, religious and economic aspects to depict the mutations of 5th century Britain. In Pendragon: The Fall of Roman Britain, 1 to 4 players each take the roles of one or more Factions in Britain: the post-Roman army in Britain seeking to maintain imperial order; the landholding aristocracy of the Briton tribes aiming at recovering their independence while preserving their lands and wealth, the Germanic groups looking for new opportunities across the North Sea, and the non-Romanized Celtic peoples from across the Irish Sea or from the cold North eying the disintegrating provinces with appetite.
Autor:
Marc Gouyon-Rety, Volko Ruhnke
Ilustracje:
Rodger B. MacGowan, Kurt Miller, Chechu Nieto
Wydawca:
GMT Games
359,95

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Opis

At that time all members of the assembly, along with the proud tyrant, are blinded; such is the protection they find for their country (it was, in fact, its destruction) that those wild Saxons, of accursed name, hated by God and men, should be admitted into the island, like wolves into the folds, in order to repel the northern nations. Nothing more hurtful, certainly, nothing more bitter, happened to the island than this [...]

Gildas (De Excidio Britanniae, Part I.23)

So wrote the 6th Century AD British monk Gildas in his pamphlet De Excidio Britanniae (“On the Ruin of Britain”) about what had befallen the Romano-British lands. This crucial period in history saw the end of the Roman Empire in Britain and the seeds of the modern nations of England, Wales, Scotland, Ireland, and Brittany.

Most of us know next to nothing about this period, but we know of its legends -from King Arthur and his knights, through Merlin, Vortigern and Hengest, Badon Hill and the Isle of Avalon, to St. Patrick and Niall of the Nine Hostages...

Pendragon: The Fall of Roman Britain is a board game about the fall of Roman Britain, from the first large-scale raids of Irish, Pictish and Saxon raiders on the island, to the establishment of successor kingdoms, both Celtic and Germanic.

It adapts GMT Games' lauded COIN Series' game system about asymmetrical conflicts to depict late Roman warfare, including raiders, fortifications, and Foederati, and boasts an evolving model of political, military, religious and economic aspects to depict the mutations of 5th century Britain.

In Pendragon: The Fall of Roman Britain, 1 to 4 players each take the roles of one or more Factions in Britain: the post-Roman army in Britain seeking to maintain imperial order; the landholding aristocracy of the Briton tribes aiming at recovering their independence while preserving their lands and wealth, the Germanic groups looking for new opportunities across the North Sea, and the non-Romanized Celtic peoples from across the Irish Sea or from the cold North eying the disintegrating provinces with appetite.

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Podstawowe informacje

Zawartość pudełka:
  • plansza 22" x 34"
  • 83 karty
  • 320 drewnianych znaczników w kolorze czerwonym, ciemnoniebieskim, jasnoniebieskim, czarnym, zielonym i złotym
  • 6 drewnianych znaczników szarych i 6 białych
  • 4 rozkładane karty pomocy gracza - odłamy
  • 2 rozkładane karty odłamów
  • 2 arkusz sekwencji Play and Battle
  • arkusz znaczników tekturowych
  • instrukcja
  • księga gry
  • 4 kości 6-ścienne
  • 3 kości 4-ścienne
Waga:
2,386 kg

Na stronie wydawnictwa - gmtgames.com - znaleźć można wiele przydatnych plików pdf, m.in. instrukcję, księgę gry.

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