The Gate of R'lyeh

Odwieczna walka kultystów i badaczy
Podziel się swoją opinią
  • 4 - 8 osób
  • od 12 lat
  • ok. 60 minut
  • wydanie angielskie
The clock is ticking. Your team of Investigators have been sent to R’lyeh for the purpose of reinforcing the failing gate, trapping Cthulhu in his prison forever. The Investigators have two enemies. The clock and the cultists hidden among their numbers. Triggering the four needed incantations will take all of the skill your team can muster and you don’t have the luxury of time to search for the traitors in your midst. The odds are slim, but the fate of the world rests in your hands. The game is played in rounds starting with the player holding the pocket watch and proceeding clockwise so that each player takes a turn. The clock advances one hour after each round. Why is this game different? Each player will have a choice of five actions during their turn The Cultists are not the main enemy, the clock is The Cultists don't know each other Revealing a Cultist does not eliminate them from the game Players lose sanity in different ways
Autor:
Dan Hundycz
Ilustracje:
Donnie Ray Obina
Wydawca:
DPH Games
149,95

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Opis

The clock is ticking. Your team of Investigators have been sent to R’lyeh for the purpose of reinforcing the failing gate, trapping Cthulhu in his prison forever. The Investigators have two enemies. The clock and the cultists hidden among their numbers.

Triggering the four needed incantations will take all of the skill your team can muster and you don’t have the luxury of time to search for the traitors in your midst.

The odds are slim, but the fate of the world rests in your hands.

The game is played in rounds starting with the player holding the pocket watch and proceeding clockwise so that each player takes a turn. The clock advances one hour after each round.

Why is this game different?

  • Each player will have a choice of five actions during their turn
  • The Cultists are not the main enemy, the clock is
  • The Cultists don't know each other
  • Revealing a Cultist does not eliminate them from the game
  • Players lose sanity in different ways

Rozgrywka

Losowość:
Interakcja:
Złożoność:

Podstawowe informacje

Zawartość pudełka:
  • 12 plansz graczy
  • 1 plansza gry
  • 1 zegarek kieszonkowy
  • 1 znacznik zegara
  • 4 tekturowe ołtarze
  • 1 pieczęć
  • 8 znaczników głosowania
  • 10 kart ukrytej natury
  • 4 znaczników pieczęci
  • 34 karty mitów
  • 12 kart artefaktów
  • 12 kart wyposażenia
  • 14 kart bogów
  • 78 kart szaleństwa
  • instrukcja
Waga:
1,264 kg


Recenzje


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