Symbaroum RPG: Karvosti - The Witch Hammer

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Karvosti - The Witch Hammer is the second episode in the Chronicle of the Throne of Thorns. The 152 page book is a freestanding sequel to Thistle Hold - Wrath of the Warden and will be followed by five other episodes. It is through these campaign and adventure modules that we will keep building the world of Symbaroum; aside from an in-depth introduction to a specific region in Ambria, Davokar or beyond, each book will introduce new optional rules and features: abilities, (monstrous) traits, mystical powers and rituals, creatures, artifacts, elixirs and much more. Looking at this second episode in particular, it focuses on the cliff of Karvosti - the age-old thingstead of the barbarian High Chieftain, located deep within the forest of Davokar. Featured content: The Witch Hammer - the most dire and perilous treasure hunt since the days of Symbaroum An extended account of the history, activities, factions and conflicts of the Karvosti region, to be read by both players and Game Masters Twenty unique establishments where player characters may rest, eat, drink, gather information or seek an audience with local dignitaries A comprehensive chapter for the Game Master, describing what lurks beneath the region's surface, with plenty of plot hooks to develop into adventures or entire campaigns Guidelines on how to handle the exploration of ruins and the scheming going on in Symbaroum, plus plenty of additional rules including new abilities, traits, elixirs, artifacts, monsters and enemies
Autor:
Mattias Johnsson
Ilustracje:
Johan Nohr, Christian Granth
Wydawca:
Jarnringen
Liczba stron:
155
Rodzaj oprawy:
twarda
13995

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w CH Metropolia

Wysyłka w dniu 14.07.2020


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Karvosti - The Witch Hammer is the second episode in the Chronicle of the Throne of Thorns. The 152 page book is a freestanding sequel to Thistle Hold - Wrath of the Warden and will be followed by five other episodes.

It is through these campaign and adventure modules that we will keep building the world of Symbaroum; aside from an in-depth introduction to a specific region in Ambria, Davokar or beyond, each book will introduce new optional rules and features: abilities, (monstrous) traits, mystical powers and rituals, creatures, artifacts, elixirs and much more.

Looking at this second episode in particular, it focuses on the cliff of Karvosti - the age-old thingstead of the barbarian High Chieftain, located deep within the forest of Davokar.

Featured content:

  • The Witch Hammer - the most dire and perilous treasure hunt since the days of Symbaroum
  • An extended account of the history, activities, factions and conflicts of the Karvosti region, to be read by both players and Game Masters
  • Twenty unique establishments where player characters may rest, eat, drink, gather information or seek an audience with local dignitaries
  • A comprehensive chapter for the Game Master, describing what lurks beneath the region's surface, with plenty of plot hooks to develop into adventures or entire campaigns
  • Guidelines on how to handle the exploration of ruins and the scheming going on in Symbaroum, plus plenty of additional rules including new abilities, traits, elixirs, artifacts, monsters and enemies

Podstawowe informacje

Zawartość pudełka:
  • podręcznik w twardej oprawie, 155 stron


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