Harkening back to the days of Avalon Hill´s Kingmaker, Crown of Roses recreates the chaos and uncertainty thah marked the Wars of the Roses; a bitter struggle that set brother against brother, father against son, saw captures prisoners executed without trial, and battles won and lost by treachery as force of arms. It would forever change the political landscape of England: and mark the end of the Middle Ages and the beginning of England´s rise to prominence on the world stage.
In Crown of Roses; 2, 3 or 4 players take on the roles of the major Noble houses of the period:
- The House of Lancaster - Led by the inept Henry VI and his implacable Queen Margaret of Anjou. Can they hold on to their Kingdom?
- The House of York - The Duke of York and his son have a better claim to the throne than Lancaster. Can they take what they belive is rightfully theirs?
- The House of Buckingham - The experienced Duke Humphrey and his grandson Henry are legitimate claimants to the throne. Can they usurp their cousins?
- The House of Warwick - Led by the Earl of Salisbury and his son the Kingmarker, they are the most influential people in England. Can theyengender a new English dynasty?
Operations Cards generate OPS Points and game events such as peasant uprisings, foreign raids, and even the dreaded plague. Embassy cards summon the King to various Shires for meetings with foreign ambassadors; Ally cards wait patiently, ready to lend a hand in battle - or in the halls of Parliament; and lurking somewhere in the deck are Vacillating Nobles and dangerous Treachery cards!
Players wiede their OPS Points to secretly sway nobles to theri cause and to move their forces around the nation to bring the usurpers to battle. Bid too little on a noble and you may find yourself witout support in Parliament - or on the field of battle!
Blocks allow for a limited fog of war aspect that will keep the opposing armies in the dark as to a player´s true strength. And each noble may havedifferent qualities of troops available, represented by the use of different colored dice in combat, each with ist own hit chance.
In Parliament, players might gain new supporters and / or retain old ones, using their combined voting power to try and establish their own house on the throne; and later to secure important posts for their faction. And when Parliament concludes, the nobles disperse to home estates, witch may disrupt plans or crealt new ones.
They say it´s good to be the King - will that be you?